Personal Top 10 Games!

Categories: Gadgets & Reviews, Personal
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That’s right folks, it’s time for an ever popular Top 10 list, the staple diet of bloggers who have nothing to write about.

top10I’m going to go through what I consider to personally be, to me, the Top 10 games of all time. Before I get started I want to make clear the emphasis on the words “personal” and “to me” – I have no doubt everyone who reads this will disagree with it completely, but that’s ok; these games are what I consider to have been the most memorable or most influential games during my lifetime, it’s personal to me. For the record, it wasn’t easy creating this list, there’s a lot of great games that haven’t been included due to my artificial limitation of only being able to have ten things on the list, but anyway;

A few ground rules; firstly, I will only include series of games instead of individual ones, unless otherwise stated, so the list isn’t made up entirely of Sonic and GTA games. I may call out a specific game in the franchise, but broadly speaking, that game will represent the series it comes from. Secondly, the ordering of this list is roughly from “worst to best” – but there is no worst here, these games are all fantastic and their ordering shouldn’t have too much stock put into it.

Anyway, groundwork out of the way, lets crack on with the list!

10: Super Mario 64 (Nintendo 64)

In a blatant disregard to the rules I just laid out above, this entry does specifically refer to this game in particular, and not the entire Mario franchise. The rest of the Mario games are fantastic as well, but I don’t really have an affinity for them, with this and Mario Kart 64 being the golden exceptions.

untitledWhy? It’s hard to say really. Super Mario 64 was the flagship Mario game on the new N64 console, and Mario’s first foray into the world of true 3D platforming. This is where it gets interesting, because, unlike my favourite little blue hedgehog, the pesky Italian plumber took the transition from 2D to 3D in his stride. I mean, he knocked it right out of the park. If anything, Mario is better in 3D then it ever was in the old NES days. Mario’s slow paced platforming style actually lends itself perfectly to the N64. The sound, graphics, level design, are all perfect.

The approach to gameplay was interesting; everyone’s least favourite victim, Princess Peachstool or whatever her name is, gets herself kidnapped once again, and Bowser takes over her castle. During our adventure through the various paintings in the castle, which inexplicably warp us to different worlds, Mario is tasked with collecting golden stars hidden throughout the levels, with different challenges having to be completed to collect enough of these stars to unlock other parts of the castle.

I have to admit I’ve never actually completed this game, as truly shocking as that is. I’ve got very, very far in it, and I’ve played those first X number of levels hundreds of times, but for some reason I just never managed to see it through to the end. I really don’t understand why, and it’s something I intend to remedy one day. Infact, if I ever do a completes series or a live stream, this is the first order of business. We’re going to finish this one together!

9: Driver (Playstation)

This might seem like a slightly odd choice to some, as the Driver series has never been widely regarded from Driver 2 onwards, but the original game for the Playstation was the most exciting thing I had ever seen in my life. It was amazing.

cover driver ps1I remember very vividly the first time I got to try this game, with a 60 second demo on a PS1 demo disk. The demo consisted of a cop car chase where you had to evade capture for 60 seconds. Just trying to see how far we could get before the timer ran out was hilarious but frustrating fun; we had contests to see just who could get themselves the farthest. The map was so huge, and that tantalising 60 seconds, just trying to see that little bit more of the map before the game came out, was just crazy fun.

You see, we’d never seen anything like this before. An open world sandbox game, in full 3D? Sure, we had the likes of Grand Theft Auto to provide us with open world sandbox goodness from a 2D top-down perspective, and we had the likes of Gran Turismo for 3D driving round a track, but this was a wonderful blend of both of these thrown together. It seems hard to believe but back then, we had never thought this possible. Just a few years earlier we considered the Mega Drive the pinnacle of gaming technology…

The game wasn’t just set in one city, either, it had Miami, San Francisco, Los Angeles and New York, all fully realised in, what was at the time, glorious three dimensions. Even Grand Theft Auto only had three cities in it, of roughly the same dimensions, and the level of detail didn’t even approach this. Fully 3D modelled pedestrians, sitting down outside cafes, for example, this was just mind-blowing. The only downside was you could never leave your car…

While the Driver series unfortunately never repeated it’s initial glory, I truly believe this game lit a fire under DMA (Rockstar) and was the pre-cursor to the open world sandbox games we have today, like GTA V, Red Dead Redemption and L.A. Noire.

8: Alex Kidd in Miracle World

alex-kiddWell, back where it all started, Alex Kidd in Miracle World. This was the first game I ever played, as it was built into the first games console I ever had, the Sega Master System. I can remember spending hours upon hours with my Dad, trying to get to the end of this game, and finding it mesmerising.

Alex Kidd was Sega’s attempt to create a mascot to rival Mario. By trying to copy Mario’s gameplay style and looks, however, was where Alex Kidd fell down flat on his arse. It looks like a knock-off of the Mario games, despite being somewhat original and very competently made. This game is, on reflection as an adult, unbelievably difficult. You’re given just 3 lives, and once you loose them, that’s it, you’re right back to the start, regardless of how far you’ve gone. The cheap enemy placement and dodgy collision detection really doesn’t help with this, you can quite quickly and cheaply loose all three lives, Therefore you really need to be on your toes to progress in this game.

The two things I’ll remember most about this game was the games of Rock, Paper, Scissors for the first three boss battles, and the castle level, which was really fucking scary to me as a child. The music from that level still sends chills down my spine.

7: Fallout 3

fallout-3-screenshot-21This was a bit of a weird one for me. I remember first getting Fallout 3 for the Xbox 360, many years ago, and having no idea what to do with it. The tutorial levels were easy enough, but once I got out of Vault 101, I found myself wondering, what do I do next?

I know, it’s a fucking dumb reaction, but this was the first role-playing open world game I’d ever played. It was up to me what happened next! This game was like a revelation of how games could be. It was the first game I’d ever played where I felt like I was truly shaping the story of the game, and not just following a bunch of pre-determined plots. This wasn’t the first game to be like this, of course, Fallout had 2 previous instalments, albeit in isometric 2D, and The Elder Scrolls had been doing it for years and years, but to me, it was like, holy shit this game is so good.

The intense mystery around the setting of the game was just so rich, too. The entire mystery of Vault-Tec and the vault experiments, the great war, and the various shady dealings that were undertaken by the US Government and corporations prior the great war, make this post-apocalyptic Washington DC a surprisingly interesting place to explore.

And the great thing about this game? There are so many places to explore, and so many different outcomes and variations to the storyline based upon your actions, that you can just play it again, and again, and again, and you’ll see and hear something new every time.

6: The Mystical Ninja Starring Goeman

Another odd choice, but this game is just filled with happy childhood memories for me. I remember spending so much time playing this, quite frankly, bizarre Japanese game and just being mesmerised by the brilliant music, bizarre storyline, and wonderful platforming action.

Infact, this game is so hard to describe in words, you should watch this video I made about it instead;

5: Bioshock

Is it someone new?

bioshockBioshock was the first time I had ever played a First Person Shooter on a console, the Xbox 360. I remember flicking through the Xbox Live store looking for demos to try out, when I stumbled upon the demo for this game. I was hooked from the very first second I saw Rapture from the window of that bathysphere.

My word, what a brilliant concept. Bioshock is set in the underwater city of Rapture, built by everyone’s favourite maniacal genius, Andrew Ryan. Intended to be an underwater utopia, Rapture soon took a turn for the worst when it’s scientists discovered a substance known as Adam. Simply put, Adam could be developed into various Plasmids, which gave the user super powers, such as the ability to shoot lightning from their fingertips, set something or someone on fire, or summon a frenzied swarm of killer bees, y’know, if that’s your cup of tea.

Sounds good, except for one thing. These Plasmids had a bit of an unfortunate side effect. Like most injectable drugs, they turned everyone a little bit batshit. The player, who has just survived a plane crash in the Atlantic ocean, discovers the decomposing remains of this once great city, only to find himself trapped down there with nothing but Splicers for company.

The plot twists and turns in this game create more questions than it answers, and over the course of the following two games, especially Bioshock Infinite, things just continue to get more and more interesting. But for scoring ten points on story, atmosphere, level design and gameplay, Bioshock is by far one of the best games I’ve ever played.


4: The Elder Scrolls V: Skyrim

I was hooked on Role Playing Action games after trying Fallout 3 and it’s sequel, Fallout: New Vegas. So, when The Elder Scrolls V: Skyrim was released by Bethesda, I figured, why not?

skyrim_nord_2I’d never played any Elder Scrolls game before, and I now intend to go back and visit them. The only problem is, these games are just so vast that they just never seem to end. When I embarked upon my journey across Skyrim, I had no idea what I was letting myself in for.

Lets put it this way; I started my current save game on the Xbox 360 on  the 14th of June 2012. I’ve still not completed the game.

Sure, I’ve not played it for hours on end every single day, but I’ve been playing it fairly regularly for a good few hours a week, and I’m still on the same adventure. Still with the same character. I’m actually getting quite near to completing most of the quests now, so that is quite sad, but just like Fallout 3, the story of the game is determined by you, so I can just start it all over again and have an entirely different adventure!

But you see, one of the unique things about Skyrim is that it never really ends. Thanks to something called the Radiant AI, the game constantly generates random quests and adventures for you to partake in, meaning the game literally does go on forever. I mean sure, these quests are never going to be particularly heavy on story, it’s mostly retrieve Item A from Dungeon B or Kill Person A and report to Person Z, but my erratic use of the alphabet aside, this is a really nice touch.

Skyrim is what Fallout 3 was but on a much grander scale. The scale, depth, atmosphere and setting of this game is just spot on. I don’t think I have ever felt so immersed in a game ever before.

3: Grand Theft Auto

Now this one is definitely a mention for the whole series, which has yet, in my opinion to deliver a game which didn’t live up to it’s hype, but lets go back to the beginning;

grand_theft_auto_iiiGrand Theft Auto was another game I discovered via the wonderful Playstation demo discs. Parental guidance lacking, GTA’s free-roaming, politically incorrect sandbox environment instantly became a hit around the schoolyard before the game was even released. I can’t say I have ever played the first two Grand Theft Auto games the way the developers intended, the mission system was somewhat broken, as was the gameplay, and failed to hold my interest for very long. To this day, I can’t play GTA or GTA 2 the way it should be played. Hell, I didn’t even know it had FMV cutscenes until very recently.

But where Grand Theft Auto fell down on gameplay and story, it made up for it with the sheer hilarious fun that could be had simply by dicking about. Running over pedestrians, rallying cars around, trying to run over the marching Hare Krishnas, or just going on all-out rampages, followed by the obligatory cop chase and fight for survival, just made this game hilarious free-roaming fun. It was liberating, to be honest.

Grand Theft Auto III, on the other hand, for the Playstation 2, really brought the series to a new level. Now fully realised in wonderful 3D graphics, this was all the wanton destruction and violence that we had come to love of Grand Theft Auto, but suddenly, the storyline and missions seemed to be more interesting than simply arsing around. I like to think this is partly due to growing up a little bit, but there’s a definite marked improvement in gameplay, storytelling and mission structure that really pushed this game over the top.

The series has never looked back, with Vice City, San Andreas, GTA IV and now GTA V all continuing to improve and evolve the genre, along with side-games such as Vice City Stories and China Town Wars for handheld consoles.


2: Sonic The Hedgehog

Well, it had to come at some point, right?

sonic2titlescreenYou might be wondering why this isn’t number one on my list, and I’ve had a hard time wrestling with that, but ultimately, the downfalls of the Sonic series do kinda outweigh it’s positives, unfortunately. But my God, what positives.

The first Sonic game I ever played was Sonic The Hedgehog 8 Bit, for the Sega Master System. Unlike it’s bigger Mega Drive brother, this game featured limited sound and graphics, and only contained some of the same levels (Green Hill, Labyrinth and Scrap Brain) – albeit with new level layouts. It also introduced it’s own level gimmicks, such as Bridge, Jungle, and Sky Base. In many ways, that only served to make it all the more impressive in my eyes. The Mega Drive version is often applauded for it’s ability to stretch the Sega Mega Drive to the limit with speed, graphics, gameplay and power. Imagine trying to do this on an older, 8 bit console?

Of course, it wasn’t long before I was hooked with Sonic. There was a boom of fantastic games featuring the blue blur around that time, including Sonic The Hedgehog 2 (8 Bit), Sonic Chaos, and finally, when I was finally allowed to have a Sega Mega Drive, the sheer wonder and amazement of the works of art that are Sonic The Hedgehog and Sonic The Hedgehog 2 for the Sega Mega Drive revolutionised, for me, what video games were all about.

I say works of art, and I do mean it, these games are true works of art, as are many video games since, but I find it hard to say that about anything that came before.

Sonic 3 & Knuckles for the Sega Mega Drive really was the peak of the series, in my eyes. The ability to tell such an epic and intricate story, without using a single word of text on screen, a single line of dialogue, well, it’s just mind-blowing really, isn’t it?

The series was never the same since. Sonic Adventure for the Sega Dreamcast was a weird one for me, while I look back on it now with a sense of nostalgia combined with a new-found love for the game, at the time, I resented this transition in Sonic to reliance on cutscenes, dialogue, extra characters and weirdly realistic settings.

Now, of course, I’ve come full circle, and appreciate the Sonic games for what they are. Sonic Adventure and Adventure 2 are now some of my favourite games of the series, as are recent titles like Sonic Colours, Sonic Unleashed and hell, I even have a guilty pleasure for Sonic 06, a little.

But as a whole, this series is essentially what defines me as a gamer, I can’t imagine my life without it.

1: Half-Life 2

This game is simply the gold standard in First Person Shooters.

untitled (2)It’s the main reason I fell in love with FPS games, and really took the genre to the next level. It was more like a movie than a video game, and it changed the way I saw video games as a medium forever.

I remember getting my boxed copy of Half Life 2 for Christmas, I want to say around 2003-4. To date, the only First Person Shooter I had any interest in was Star Trek Voyager: Elite Force (a game I found VERY hard to leave off this list, infact, had it not been for a misprint on the CD key for the game, I’d never have found FileFront, became FileTrekker, and met all the people I’ve met as a consequence!) – so when I first looked at the box, I was a little perplexed. What is this game? Will I even enjoy it? I hadn’t even played the first game…

Holy shitballs.

First and foremost, the PC I had at the time was, even by the standards of the time, a pile of shit. It was a Compaq Presario and had a Pentium 4 processor running at 1.4Ghz, a mighty 256mb of memory, and although it had an internal nVidia graphics card, I can’t remember what it was and, regardless, it wasn’t that great.

So imagine my surprise when Half Life 2 ran on it. Perfectly.

It’s kinda hard to describe just how much of a step up this game was compared to games gone by. If you had a machine that could run Half Life 1, it would run Half Life 2, but now you had high quality environments, realistic water, an amazing physics engine, and motion captured movement, even mouth movement that synchronised with the dialogue, it really was a step up above anything I had ever played before.

But not only did it make me drop my jaw in awe visually, it was backed up with what was one of the most in-depth and fully realised storylines in a video game to-date. All my earlier mentions, Bioshock, Fallout, Skyrim, they all start right here. This game paved the way and showed how a video game could be just as good as, if not better, than a movie, in terms of the quality of story.

The AI was something revolutionary too. Elizabeth from Bioshock directly takes influence from Alyx Vance from this game; She was the first AI character that, while not perfect, was not a hindrance either, she felt like a true companion, who actually assisted the player (especially in the DLC Episodes). It was hard not to feel an emotional attachment to her, and in turn, the other characters in the game. It was an interesting dynamic, with Alyx essentially doing the talking for the player in order to progress the story.

The reason for this was Half Life 2’s interesting approach to telling a story. Rather than breaking the player out of the immersion by introducing cut scenes or having dialogue spoken on the behalf of the player, you never loose control of the character. You never leave the first person view, and you never hear Gordon speak. You are Gordon Freeman.

This lead to a level of immersion that I had never felt before, and really re-ignited my passion for First Person Shooters and gaming in general.


So, what did you think of the list? Shit huh? Sound off in the comments and let me know!

NLCLAPLOGOFive years ago, the National Liberaly Consevative And Labourers Party, lead by myself (wearing a bucket on my head) took the 2010 general election of the United Kingdom by storm with 0 votes. You can read about our 2010 campaign by clicking here.

Five years later, another general election is looming. My public relations advisor has therefore decided that now would be an appropriate time to outline our 2015 Manifesto. In this post, I intend to discuss our party’s policies, plans, and break for lunch several times at the expense of the public purse.

Meet The New, Improved Cabinet

Facebook-20150405-033819 Facebook-20150405-033953 George_Agdgdgwngo b65919943dba1ab96adf33a9bc4349d7 Rusev-Tank Dale_Winton one-way
Danny King, Minister Prime
Christy McDermott, Deputy Prime
George Agdgdgwngo, Chancellor of The Exchequer
Alan Partridge, Minister for Transport
Rusev, Minister for Defence
Dale Winton, Minister of Supermarket Sweeping
One way sign on Tibb Street, Minister for Important Shit.


thS1A1C9Z2Taxes are a tough subject for any political party, but we think we have the answer; scrap all taxes. No tax on income, no VAT, no council tax, nothing. At the end of the day, that’s what the people want, right?

So how, you may ask, will education, public services, council housing, the NHS, emergency services and The Royal Family be funded?

Good question. Firstly, we’ll hold a mandatory raffle once a year, for just £1 a ticket, and the prize will be one bottle of Tesco Value Gin.  By my calculations, there are 60.80 million people in the UK, and if each one bought a £1 raffle ticket, that’s 60.80 million squidlly-didllys.

Admittedly this is a trifle short of the required £694.89 billion that the UK government is currently spending, so we’re also going to hold a bit of a yard sale outside parliament. I’m pretty sure some of that old shit is valuable.


water-slideWe’re not arsing around on this one. We’re going to ban motor-cars and give everyone a bicycle. We’re going to ban buses and replace them with giant water slides that go from place to place. We’re going to keep trains cause I like those, but we’re bringing back the old slam door efforts. None of this plastic crap we have now.


Sure, everyone would like a free house off the council, but there are simply too many people looking for homes, and not enough homes looking for people.

The answer is obvious.

images89K6EUSWWe’re going to knock down every house in the country, private or not, and use the material to build a giant roof over the entire country. We take this matter extremely seriously, which is why our motto for this election is “One nation. One roof.” You’ll be allocated a set space to keep your personal belongings. If any of your stuff goes missing, you needn’t worry, because you’ll always know it’s in the house. Somewhere.

We’ll keep it hot in the winter using a giant combi-boiler installed in the North Sea, and keep it cool in the summer by opening the giant windows we’ll have installed to provide daylight.


imagesZJ3HI5M8The beauty of our housing policy also extends into our Immigration policy. As there will only be one way in or out of the United Kingdom, the front door, we can keep a tight control on immigration. The back door will lead into the back garden, Northern Ireland, which will be fenced off.

We are going to be employing a giant army of robot dogs that yap and flip over occasionally to patrol our border. These dogs will be fitted with the latest technology to help them detect people without, or using, false, passports / visas, or just generally look a bit dodgy.

Anyone leaving the country will be asked ‘not to wander too far’ and to ‘be back in time for tea’. Anyone failing to return in due course will be sent to bed without supper.

Other Party Policies

  • Replacing ‘Dub Step’ with ‘Love Step’
  • The immediate exile of Katie Hopkins
  • Greggs The Bakers to give me the two jam donuts they essentially robbed from me in broad daylight.
  • Thomas The Tank Engine’s face to replace the face on every statue and monument in the land.
  • Facebook to be closed down and replaced by an IRC chat room.
  • Sting to be replaced with a robotic version of Sting.
  • Clap


VOTE FOR A KING! Vote for the NCLALAPCALFCBBCNBCYBIRDWhateverthefuckwe’reevencalled.


Some effort about Analogue Circuits

Categories: Gadgets & Reviews, Nonsense, Site / Project News
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So, figuring I could pass some time this week by writing a blog, but having nothing of any value to write about, I decided to use the random topic generator to come up with a suitable subject.


So, from what little actual research I’ve done into the topic, Analog(ue) circuits vary from digital ones in that there is an electrical signal, and that varies constantly, either in voltage or frequency or whatever, to convey whatever the hell we’re trying to convey here, whereas digital circuits obviously (or more commonly, anyway) use two or more states, 0 or 1, on or off, binary tackle, you know.

Anyway, a good example of an analogue circuit would be like a microphone or something. I don’t really know.

Anyway, deciding I prefer digital circuits to analogue ones, nVidia recently released the GeForce 960 graphics card. I’ve decided I want one.

I currently have the GTX 660, which is a mid-high workhorse that is actually serving me very well currently. I’ve had my PC about a year now so it seems about the right time to upgrade it a little bit. I already upgraded it with a new SSD and fans shortly after getting it, but I think a new graphics card combined with a RAM upgraded, would be nice. I’m currently peddling it along with 8GB of ram, 16 is pretty much a must at this point.

Anyway, ram is boring, graphics cards are sexy. In a printed circuit-board-y type of way.

I’m currently electing to go for the Strix GTX 960 from Asus. Particularly, I’m interested in ASUS’s DirectCU II cooler, which turns its fans off when idle to reduce noise (not that my PC is that noisy as it is) – plus I’m a fan of ASUS’s general build quality and general overclock-ability.

It’s a little bit less cheap than other brands 960’s but I think it’s worth it. Random case of brand loyalty I guess. My 660 is actually an MSI card and I don’t get along with it like I did my past ASUS cards, so, that’s probably key to my decision.

But then I’m muddled in the head about weather to save my money, plod along with my PC as it is, and invest in a Surface Pro 3 to replace the Surface RT which has unfortunately gone the way of the Zune and reach the end of it’s short but fun-filled life. The Surface Pro 3 is insanely expensive at the moment but I don’t think I could live without some sort of a Surface now. I could get some cheaper, smaller HP tablet with some clip on keyboard thing but, it wouldn’t be nearly as good.

Anyway, the new gadget drought is nearly over. One or more of these things is coming to a video near you. VERY EXCITEMENT MANY FUN.

So love



Retro Review: WWF WarZone

Categories: Nonsense, Retro Reviews
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wzlogoThe following Retro Review, scheduled for one game, is for the World Wrestling Federation’s WWF WarZone!

The World Wrestling Federation (WWF, now known as the WWE) was going through some big changes back in  late 1997. The so called ‘Monday Night Wars’, where WWE and WCW fought head-to-head in the ratings, was reaching it’s prime. This was arguably the hottest period in professional wrestling, as both companies pulled out all the stops to make sure they beat the other.

Also taking off in a big way was video gaming. Brands like Playstation and the popular Nintendo 64 were making gaming more and more mainstream, just like wrestling. So naturally, the WWE needed a new video game to reflect this change in culture, and their new found ‘attitude’.

Acclaim Sports were brought in to publish the game, with a relatively unknown Utah based company called Iguana West handling the development. While Acclaim had published games for the WWE in the past, these were mostly lacklustre, 2D sprite based games that didn’t do a very good job at the wrestling or the game side of things.

With War Zone, a brand new approach to wrestling games was devised, thanks in no small part to the much more powerful hardware afforded by the Sony Playstation and Nintendo 64. Gone were the 2D sprites in favour of 3D models, and a brand new grappling engine was devised which made the wrestlers, well, wrestle.

406521-wwf-war-zone-playstation-screenshot-rostersThe roster of the game features all of your expected favourites from the time, such as Stone Cold Steve Austin, The Undertaker, Shawn Michaels and HHH (D-Generation X). Also included was Ahmed Johnson, Ken Shamrock, Goldust, Farooq & The Rock (The Nation of Domination) and The Hart Foundation (Bret Hart, Owen Hart and The British Bulldog).

But it didn’t end there, you see. Because WWF War Zone was the first game to feature the now standard Create-a-Wrestler feature. For all the retrospective faults of War Zone, this one feature defined the very landscape of wrestling games, and every wrestling game sincehas featured it.

You could customise your wrestlers name, entrance music, weight, height, skin tone, apparel, everything. A lot of clever people used this system to create approximations of wrestlers not in the game or even from rival companies. The only problem in WarZone was that you had to use a pre-defined move-set from one of the built in wrestlers, no custom moves here.

The main gameplay mode involves wrestling your way to the top of the WWF in a tournament style. A pyramid of monitors shows the levels of wrestlers you need to work you way through to get to the top. Occasionally a former opponent will challenge you to a ‘grudge match’ – normally a steel cage or hardcore match.

406538-wwf-war-zone-playstation-screenshot-tag-team-modesThere’s also a very serviceable multiplayer mode, with various match types;

  • Versus (1v1 Match)
  • Tag Team Match
  • Steel Cage Match
  • Hardcore (no rules) Match
  • Tornado Tag Match (where all participants are in the ring at the same time)
  • Battle Royal (3 or 4 players at the same time, first one to score a pinfall or submission wins)

The match types are very limited, although the N64 version did have a few extra modes including a basic Royal Rumble matchup.

So we’re off to a good start. But more could be done to make this game better, and around a year later, a follow-up based on this game, WWF Attitude, was released……maybe one for next time….

Danny’s Retro Rating: